Avolites Tiger Touch Operator's Manual Page 37

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2. Setting up and using the console - Page 37
TitanUniversal_Man_v8-0_TT.doc 05 August 2014
2.4.3 Linking to other TitanNet sessions
If multiple Titan consoles are connected in the same network you can
choose to connect them as multi-user, tracking backup, or both.
For details of how to connect Titan consoles together on a network,
see section
14 on page 217.
1> Press the Disk button.
2> Press [TitanNet Sessions].
3> [Sessions View] opens a window that shows you how your
console is connected to others, and what other TitanNet
sessions are available. You can touch on another console in the
window and click [Connect] to start a connection, or use the
other buttons to leave a session.
4> Or select [Backup], [Multi-User] or [Backup & Multi-User] to
show a list of sessions which you can connect to. Click on the
session to start the connection.
A green line shows a good connection, a dotted red line shows a
problem with a connection. Unavailable consoles are shown with
a red background.
Initially all consoles are “Master” consoles. If you connect to a session
on another console as multi-user you become a “Slave” on that
console. The show on the Master is transferred across the network to
the Slave. On the Slave you can choose to save the show locally or to
save changes back to the Master console.
The toolbar will show details of the master/slave status. Console
legends can be changed in the System menu using the [Console
Legend] option.
Consoles connected in a multi-user session work on the same show.
If the same handle worlds are selected then an action on one console
is mirrored across them all, for example firing a cue on the slave
console will also fire the cue on the master. If the master has
motorised faders, the fader will move; if not, fader levels must match
before they can take over. If different handle worlds are selected,
users can work independently on their own pool of handles.
In all situations the master console outputs DMX and channels in a
remote programmer are shown with a blue dot on the touch wheel
views. If two or more consoles are editing the same fixture, the last
console to change any attribute will take over control of the fixture.
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