Avolites Tiger Touch Operator's Manual Page 140

  • Download
  • Add to my manuals
  • Print
  • Page
    / 261
  • Table of contents
  • BOOKMARKS
  • Rated. / 5. Based on customer reviews
Page view 139
Page 140 – 7. Cues
TitanUniversal_Man_v8-0_TT.doc 05 August 2014
The Shapes view shows which attributes of each fixture are
running shapes.
You can edit or remove one or more individual control values in the
cue.
Touch or drag over the required control values in the grid to select
them – they will be highlighted in blue.
The softkeys then give you available settings for that control value, or
you can directly edit values by typing numeric values and pressing
enter.
You can delete the selected control(s) using the [Delete] softkey.
You can turn attributes On and Off using the Off button and the [On]
softkey. Off temporarily removes a value from the cue, it can later be
restored using [On].
You can remove a fixture completely from the cue by selecting the
fixture then pressing the [Remove Fixtures] softkey.
Any changes take immediate effect.
The context menu option View Tracking Values allows you to
highlight in grey values which are tracked from previous cues.
7.3.4 Using parts of existing cues - the Include function
The Include function lets you load selected parts of a cue back into
the programmer. (Normally, only manual changes to fixtures are put
in the programmer). You can then use this to make a new cue. This is
useful if you want to make a cue which is similar to one you already
have, or to build a new cue from various parts of other cues. It’s also
useful when editing shapes in cues.
There are two modes, Quick Include and Advanced Include. Quick
Include simply reloads the whole cue. Advanced Include allows you to
specify which attributes of which fixtures you want to load into the
programmer. So, for example, if you have a cue which contains
position, colour and gobo information for 8 fixtures, you can use the
include function to load only the colour information for 4 of the
fixtures into the programmer. You could then Include position
information from another cue into the programmer, and build up a
new cue using information from several existing cues.
If you Include a chase or cue list, the screen shows you a list of the
cues within it, and you select the one you want to Include using
Wheel A or by touching the cue. You can also type in the cue number
to Include.
1> Press Include (above numeric keypad).
Page view 139
1 2 ... 135 136 137 138 139 140 141 142 143 144 145 ... 260 261

Comments to this Manuals

No comments