Avolites Tiger Touch Operator's Manual Page 109

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6. Shapes and Pixel Mapper effects - Page 109
TitanUniversal_Man_v8-0_TT.doc 05 August 2014
6.2.4 Removing or adding fixtures
You can add or remove individual fixtures from a shape using the
[Add/Remove Fixtures] option in the [Edit] menu, or use the context
menu button in the Shapes Fixture view window. All fixtures currently
included in the shape will be selected. You can select or deselect
fixtures to add or remove them from the shape.
6.2.5 Reversing a shape
You can reverse the direction of a shape by pressing [Reverse
Selected Fixtures] from the shape menu. The shape will be reversed
only on fixtures which are selected, allowing you to run the shape
forward on some fixtures and backwards on others.
6.2.6 Deleting shapes
You can delete a running shape by pressing [Delete] from the shape
menu, then pressing the softkey for the shape you want to delete.
6.3 Advanced options
6.3.1 Fading shape size and speed
When a shape is stored in a cue, you can set how the shape fades in
using the Edit Times and the Playback Option settings.
To set the shape size and/or speed from the fader position, press
[Playback Options] from the main menu then press the select button
of the playback.
Using the [Shape Size] and [Shape Speed] buttons you can set the
shape size and speed to be fixed (how you programmed them) or to
grow larger/speed up as the fader is pushed up. You can also allocate
a Speed Master to control the speed, see section
7.2.5 on page 136.
When you use dimmer shapes, set the playback to
[Shape Size on Fader] so that the shape fades in as you
push up the fader. Otherwise the dimmer shape will
snap in at full brightness when the fader passes the
trigger point.
To set a fixed fade in time for the shape size, press [Edit Times] from
the top menu, then the playback select button, then set the
Delay/Fade times you want.
The Fade Mode allows you to set mode 0 (fade in), mode 1 (fade in
and out) or mode 3 (crossfade). Mode 2 links fade times to the fader
position, however we recommend you use the Playback Options listed
above to do this for shapes, and do not use Mode 2.
If a new cue is fired which controls the same attributes (for example,
a second shape controlling the same fixtures as a currently running
shape), the new shape will crossfade from the running shape.
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