Avolites Titan One User Manual Page 1

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Summary of Contents

Page 1 - Titan Mobile

Titan Mobile and Titan One Operator’s Manual Version 7.0 Installation media inside

Page 2

Page 10 – Reference Manual Contents TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8.4.3 Deleting a step from a chase...

Page 3

Page 100 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6.2.5 Reversing a shape You can reverse the direct

Page 4

6. Shapes and Pixel Mapper effects - Page 101 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> The fixtures you want to use need to be re

Page 5

Page 102 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7> Drag the 'Zoom' slider until th

Page 6

6. Shapes and Pixel Mapper effects - Page 103 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9> Select [+] and this time choose Opacity

Page 7

Page 104 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6.4.2 Overlaying effects This example shows you ho

Page 8

6. Shapes and Pixel Mapper effects - Page 105 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Reduce 'Spawn Rate' until only one str

Page 9

Page 106 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8> Click on [Effect] at the top left to acce

Page 10

6. Shapes and Pixel Mapper effects - Page 107 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Example 1: Odd/Even 1> Select your fixtures. 2

Page 11

Page 108 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2> Drag a marquee select across the even fixtur

Page 12

6. Shapes and Pixel Mapper effects - Page 109 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Example 2 - Pseudo random 1> Select your fixtu

Page 13 - 1. Quick Start

Reference Manual Contents - Page 11 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 10.3.1 Using the Move function...

Page 14 - Fixture Groups

Page 110 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2> Open the Layout Editor. 3> Select the fi

Page 15 - 1.5 DMX / network setup

6. Shapes and Pixel Mapper effects - Page 111 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Context menu - 'Highlight' When enabled

Page 16 - Page 16 – 1. Quick Start

Page 112 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Drag 'In Time' to zero and 'Out Ti

Page 17 - 2.1 Guide to Titan Mobile

6. Shapes and Pixel Mapper effects - Page 113 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 having to manually match the individual values.)

Page 18

Page 114 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Increase 'Exponent' to around 25%. (Th

Page 19 - USB sockets

6. Shapes and Pixel Mapper effects - Page 115 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Fire the white pulse. Notice how the white take

Page 20 - 2.2 Connecting up

Page 116 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 horizontally. 5> Reduce Y until the bar disapp

Page 21 - 2.2.5 Using two monitors

6. Shapes and Pixel Mapper effects - Page 117 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Reduce 'In Time' and 'Out Time&ap

Page 22 - 2.3.1 Workspace windows

Page 118 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Now you have a vertical bar that draws randomly

Page 23

6. Shapes and Pixel Mapper effects - Page 119 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Reduce 'Zoom' so that we can fit lots

Page 24

Page 12 – Reference Manual Contents TitanUniversal_Man_v7-0_TM.doc 02 September 2013 14.5.3 Choosing an IP address and Subnet Mask...

Page 25

Page 120 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Increase 'Direction Random' slightly.

Page 26

6. Shapes and Pixel Mapper effects - Page 121 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9> Click on [Effect] and set 'Pre-Spool&a

Page 27

Page 122 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 28 - 2.3.6 Undo/Redo

7. Cues - Page 123 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7. Cues So you’ve set up a great look on the stage, and you want to save it

Page 29 - 2.3.8 Keyboard shortcuts

Page 124 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Firing a cue does not place the values from the cue in the programmer (althoug

Page 30 - 2.3.9 Locking the console

7. Cues - Page 125 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7.1.4 Using shapes/effects in cues As you would expect, any shapes or Pixel

Page 31 - 2.4 Titan Simulator

Page 126 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • You can Flash the cue by pressing the grey flash button. You can Swop (solo

Page 32 - 2.5.1 Saving the show

7. Cues - Page 127 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Click on a playback to instantly kill it. You can also press [Playback Optio

Page 33 - 2.5.2 Loading a show

Page 128 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Channels will always release with a fade time, this defaults to 2 seconds but

Page 34

7. Cues - Page 129 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7.3.2 Updating stored values and palettes used in a cue If during a show you

Page 35 - 2.5.4 Autosave

Reference Manual Contents - Page 13 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1. Quick Start This section is a quick guide on how to do m

Page 36 - 2.7 Creating reports

Page 130 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • The Palettes view shows which palettes have been used to record the cue. Pa

Page 37

7. Cues - Page 131 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 If you Include a chase or cue list, the screen shows you a list of the cues w

Page 38 - Page 38 – 3. Patching

Page 132 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Use the Quick Include function (described in previous section) to load

Page 39 - 3. Patching

7. Cues - Page 133 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7.4.2 Deleting a cue To delete a cue: 1> Press the Delete button. 2>

Page 40 - 3.1.2 Patching dimmers

Page 134 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 All times which you have set while programming the fixtures/dimmers will be r

Page 41 - 3. Patching - Page 41

7. Cues - Page 135 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7> Press Exit to get out of Edit Times mode. • You can also set independ

Page 42 - Page 42 – 3. Patching

Page 136 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3> Press [Fixture Order]. 4> Set the sequence number to start from usi

Page 43 - 3. Patching - Page 43

7. Cues - Page 137 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 When you are in the Set Attribute Times menu you can only select fixtures whi

Page 44 - 3.1.6 Patching by RDM

Page 138 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can use Key Profiles to allocate one of the handle buttons to release the

Page 45 - 3. Patching - Page 45

7. Cues - Page 139 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7.6.6 Blind mode Individual playbacks can be set to Blind mode using this op

Page 46 - 3.2 Changing the patch

Page 14 – 1. Quick Start TitanUniversal_Man_v7-0_TM.doc 02 September 2013 At top menu press [Shapes and Effects], [Shape Generator], [Create]. Sel

Page 47 - 3. Patching - Page 47

Page 140 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 48 - 3.2.4 Setting legends

8. Chases - Page 141 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8. Chases As well as being used to store static cues, the playback faders

Page 49 - 3.2.5 DMX view window

Page 142 – 8. Chases TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • You can set a legend for the chase by pressing Set Legend, then pressing

Page 50 - 3.2.7 Update personalities

8. Chases - Page 143 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8.2.2 Connecting a chase for control When you fire a chase, the wheels and

Page 51 - 3.3.2 Using copied fixtures

Page 144 – 8. Chases TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2> To set the crossfade, press [Xfade] and type the fade from 0 – 100. 0

Page 52 - 3.4 Advanced options

8. Chases - Page 145 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8.3 Editing a chase 8.3.1 Opening a chase for editing You can open a chas

Page 53 - 3.4.3 Attribute limits

Page 146 – 8. Chases TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • To merge the programmer into the live step, double tap [Record Step]. •

Page 54 - Page 54 – 3. Patching

8. Chases - Page 147 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Press [Edit Times] from the top level menu then the Swop button of t

Page 55 - 3. Patching - Page 55

Page 148 – 8. Chases TitanUniversal_Man_v7-0_TM.doc 02 September 2013 through its fade. The order of the fixtures is set by the order you selected

Page 56 - Page 56 – 3. Patching

8. Chases - Page 149 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Initially all the timing options are set to Global. You can cancel any indi

Page 57 - Scroll slider

1. Quick Start - Page 15 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 [Fixture Overlap] sets each fixture to fade in sequence (100%=all toget

Page 58

Page 150 – 8. Chases TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8.6.3 Cue linking Option D sets how the cues in the chase are linked. The s

Page 59 - 4.1.3 Clearing selection

9. Cue Lists - Page 151 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9. Cue Lists Cue Lists allow you to record a sequence of cues, each of

Page 60

Page 152 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 you are sure to only record the attributes you have explicitly set, but y

Page 61

9. Cue Lists - Page 153 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9.1.2 Changing legends for cues in a cue list You can set a legend for

Page 62

Page 154 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The Autoloaded playback will be fired when the cue starts, and killed whe

Page 63

9. Cue Lists - Page 155 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9.2 Cue List playback 9.2.1 Running a cue list Raise the fader of the

Page 64

Page 156 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can change this in the Playback Options to make the cue list automati

Page 65

9. Cue Lists - Page 157 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 (next section), or you can use a command-line style series of keypresses

Page 66

Page 158 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 existing cues (for example, if you press playback 3, your new cue will be

Page 67

9. Cue Lists - Page 159 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2> Use Wheel A to select the cue number you want to change then the

Page 68

Page 16 – 1. Quick Start TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Select a Node on the left (where the DMX is going to), click the blue ar

Page 69 - 4.1.13 Using fixture groups

Page 160 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9.4.2 Deleting a cue list You can delete a whole cue list by pressing De

Page 70

9. Cue Lists - Page 161 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • The [Delay Out] setting of the cue would normally be used if the cons

Page 71

Page 162 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Cue 2 - Fixture 2 @ 100%, Fade In 15s, Link With Previous, Link Offset

Page 72 - 4.1.19 Align fixtures

9. Cue Lists - Page 163 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 the fixtures when you programmed the cue. The Fixture window shows the f

Page 73 - 4.1.21 Fan mode

Page 164 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 While editing a time you can also use Wheel B to select multiple cues, a

Page 74

9. Cue Lists - Page 165 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9.6.2 Fader mode This option sets how the cue list fader behaves. If se

Page 75

Page 166 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9.6.7 Key Profile Each playback can have an individual Key Profile alloc

Page 76

9. Cue Lists - Page 167 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • [Cue Offset] specifies a preferred number of cues in advance • [Disa

Page 77

Page 168 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 78 - 4.3 Advanced options

10. Running the show - Page 169 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 10. Running the show So, it’s showtime. This chapter describes

Page 79 - 5. Palettes

2. Setting up and using the console - Page 17 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2. Setting up and using the console Welcome to Ti

Page 80 - 5.1 Creating palettes

Page 170 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Local (default - no Speed Master) • BPM 1-4 (override the loc

Page 81 - 5. Palettes - Page 81

10. Running the show - Page 171 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 other output. . The Flash button can also be set to Flash With T

Page 82 - 5.1.3 Quick record

Page 172 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Click on a playback to instantly kill it. You can also press [Pl

Page 83 - 5. Palettes - Page 83

10. Running the show - Page 173 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The palette fade time remains active while the Palette Fade menu

Page 84 - Page 84 – 5. Palettes

Page 174 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3> Press or touch the select key of the destination. When mov

Page 85 - 5.2 Recalling palettes

10. Running the show - Page 175 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • If you prefer to operate by using the Page+/Page- buttons, yo

Page 86 - 5.3 Editing palettes

Page 176 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Add a new mapping using the + button at the bottom of the

Page 87 - 5. Palettes - Page 87

10. Running the show - Page 177 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 To delete a complete mapping, select it and press the rubbish bi

Page 88 - 5.5 Timing with palettes

Page 178 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013 10.6.1 Setting up consoles for backup Any Titan console can act

Page 89 - 5. Palettes - Page 89

10. Running the show - Page 179 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Shows will automatically sync whenever a show is saved on t

Page 90

Page 18 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Control wheels. The buttons have lights on to show

Page 91

Page 180 – 11. Remote control TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 92 - 6.1 Creating effects

11. Remote control - Page 181 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 11. Remote control With the addition of an external Wireless Acces

Page 93

Page 182 – 11. Remote control TitanUniversal_Man_v7-0_TM.doc 02 September 2013 the internet rather than between the remote and the console. If the

Page 94

11. Remote control - Page 183 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 pad (the keypad overlays all the other screens, so you will need t

Page 95

Page 184 – 11. Remote control TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can then use the Palette screens to control the fixtures, or p

Page 96

11. Remote control - Page 185 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The wheels show function values (such as colours or gobo names).

Page 97

Page 186 – 11. Remote control TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 98

12. User Settings and other options - Page 187 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12. User Settings and other options The console

Page 99

Page 188 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12.1.3 Saving workspaces You can save different w

Page 100 - 6.4 Pixel Mapper examples

12. User Settings and other options - Page 189 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12.1.4 Compatibility windows for Pearl Expert sh

Page 101

2. Setting up and using the console - Page 19 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • The Workspace Buttons allow you to quickly sele

Page 102

Page 190 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The groups of keys you can set are as follows. Th

Page 103

12. User Settings and other options - Page 191 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12.2.3 Individual Key profiles for playbacks Eac

Page 104 - 6.4.2 Overlaying effects

Page 192 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • [Connected View … Chase Speed] sets the console

Page 105

12. User Settings and other options - Page 193 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 experienced Avolites users who are used to it bei

Page 106

Page 194 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can individually assign Nodes to Lines using

Page 107

12. User Settings and other options - Page 195 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12.4.2 TitanNet Overview If you select the Titan

Page 108

Page 196 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013 (also called Relay)

Page 109

12. User Settings and other options - Page 197 TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 110

Page 198 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 111

12. User Settings and other options - Page 199 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12.6 Upgrading the software The console operat

Page 112

TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 113

Page 20 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • The PE socket is to allow you to ground/earth th

Page 114

Page 200 – 13. Working with Fixture Personalities TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 115

13. Working with Fixture Personalities - Page 201 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 13. Working with Fixture Personalities For ea

Page 116

Page 202 – 13. Working with Fixture Personalities TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Click on the fixture name to open the details

Page 117

13. Working with Fixture Personalities - Page 203 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 When patching fixtures, this folder is searche

Page 118 - 6.4.7 Spawn and Pre-Spool

Page 204 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 119

14. Networking the console - Page 205 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 14. Networking the console There are a number of ways for

Page 120

Page 206 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 14.1.2 Setting up DMX outputs The console has 64 DMX outpu

Page 121

14. Networking the console - Page 207 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Each device may have one or more nodes(i.e. the Art-Net

Page 122

Page 208 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 A lot of Art-Net devices, including the Net-Lynx box, are s

Page 123 - 7. Cues

14. Networking the console - Page 209 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • An unknown device is one which doesn’t format an Art-Ne

Page 124 - 7.1.3 Quick Build cues

2. Setting up and using the console - Page 21 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 If a number of other, non-Avolites, USB devices ar

Page 125 - 7.2 Using a cue

Page 210 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Close any network windows on both machines. Install and run

Page 126 - Page 126 – 7. Cues

14. Networking the console - Page 211 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 14.4.1 Example CITP setup This example shows how to set u

Page 127 - 7.2.5 Speed Masters

Page 212 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 There is a strong possibility that if you set the IP addres

Page 128 - 7.3 Editing cues

14. Networking the console - Page 213 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 IP Address Subnet Mask Titan console 10.100.100.100 2

Page 129 - 7.3.3 Playback and Cue view

Page 214 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 130 - Page 130 – 7. Cues

15. Using different Avolites consoles - Page 215 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 15. Using different Avolites consoles If you

Page 131 - 7. Cues - Page 131

Page 216 – 15. Using different Avolites consoles TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can change the functions of the blue and gre

Page 132 - Page 132 – 7. Cues

15. Using different Avolites consoles - Page 217 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 will not change when the playback is killed), b

Page 133 - 7.5 Cue timing

Page 218 – 15. Using different Avolites consoles TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 134 - Page 134 – 7. Cues

16. Release notes - Page 219 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 16. Release notes This section describes changes in the most rec

Page 135 - 7. Cues - Page 135

Page 22 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 change to [External Display Connected] and the disp

Page 136 - Page 136 – 7. Cues

Page 220 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 16.1.2 New Features Remote: It is now possible to remotely control

Page 137 - 7.6 Advanced options

16. Release notes - Page 221 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 options will present a list of availble shows to import and the Sho

Page 138 - 7.6.5 Playback priority

Page 222 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 palettes to (temporarily) remove a time value. Times set to on in th

Page 139 - 7.6.7 Key Profile

16. Release notes - Page 223 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Attribute On: In addition to the mergeable 'in-programmer&apos

Page 140 - Page 140 – 7. Cues

Page 224 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Note - when a group master is set to disabled or moved to a handle w

Page 141 - 8. Chases

16. Release notes - Page 225 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Find Fixture: The Find Fixture function provides a way to identify

Page 142 - 8.2 Playback

Page 226 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Cuelist Fire First Cue: In Playback Options for Cue lists there is a

Page 143 - Titan Mobile to save it

16. Release notes - Page 227 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Fan in Layout Editor: Fan now functions in the layout editor to pro

Page 144 - 8.2.6 Jumping to a step

Page 228 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Show 64 lines in DMX view: You can now view all 64 lines in DMX view

Page 145 - 8.3 Editing a chase

16. Release notes - Page 229 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Renumber changes: 'Renumber cues' has been renamed '

Page 146 - 8.5 Chase timing

2. Setting up and using the console - Page 23 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Quarter size Double wide Double height Maximis

Page 147 - 8. Chases - Page 147

Page 230 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Release shapes ignores master or user timing: Previously when releas

Page 148 - Page 148 – 8. Chases

16. Release notes - Page 231 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Pressing ML while in Edit Palette exits and clears programmer: On S

Page 149 - 8.6 Advanced options

Page 232 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 were not working. Setting Playback Options on master handles now sel

Page 150 - 8.6.4 Renumber cues

16. Release notes - Page 233 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Review does not play back last cue with fade times: The review func

Page 151 - 9. Cue Lists

Page 234 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Exchange from cells -> no cells and back loses control of cells:

Page 152 - Page 152 – 9. Cue Lists

16. Release notes - Page 235 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Dimmers do not fade by fader when merged into referenced palette: I

Page 153 - 9. Cue Lists - Page 153

Page 236 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 cue in the list was fired it would fade in using the timing from the

Page 154 - Page 154 – 9. Cue Lists

16. Release notes - Page 237 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Record • Update • Include • Edit • Copy • [Shift] + Copy =

Page 155 - 9.2 Cue List playback

Page 238 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 If Art-Net is set to output on the 'Default' adaptor on ne

Page 156 - 9.3 Editing cue lists

16. Release notes - Page 239 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Palettes on celled fixtures: Sometimes when applying palettes store

Page 157 - 9. Cue Lists - Page 157

Page 24 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Saving workspaces You can save different workspace

Page 158 - Page 158 – 9. Cue Lists

Page 240 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 159 - 9.3.8 Disabling a cue

17. Glossary of terms - Page 241 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 17. Glossary of terms ADDRESSES The DMX Channels occupied b

Page 160 - 9.5 Cue list timing

Page 242 – 17. Glossary of terms TitanUniversal_Man_v7-0_TM.doc 02 September 2013 DIMMER Device used to control the intensity of an individual li

Page 161 - 9. Cue Lists - Page 161

17. Glossary of terms - Page 243 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 example the P(osition) group includes Pan and Tilt attributes.

Page 162 - 9.5.4 Fixture overlap

Page 244 – 17. Glossary of terms TitanUniversal_Man_v7-0_TM.doc 02 September 2013 fixture during a later patching session; the Repatch function is

Page 163 - 9. Cue Lists - Page 163

17. Glossary of terms - Page 245 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 TRIGGER POINT The level set in the User Settings which determi

Page 164 - 9.6 Advanced options

Page 246 – 17. Glossary of terms TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 165 - 9.6.6 Macro Links

17. Glossary of terms - Page 247 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Index Softkey Menu items are indicated with capital letters (fo

Page 166 - 9.6.9 Tracking

Page 248 - Index TitanUniversal_Man_v7-0_TM.doc 02 September 2013 D Delay Time · 135 delete palette · 88 deleting chase · 133 cue · 133 deleting

Page 167 - 9. Cue Lists - Page 167

17. Glossary of terms - Page 249 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Link (cue lists) · 161 Link Offset · 161 Load Show · 33 loading

Page 168

2. Setting up and using the console - Page 25 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2.3.2 The menu area of the touch screen The rig

Page 169 - 10. Running the show

Page 250 - Index TitanUniversal_Man_v7-0_TM.doc 02 September 2013 release mask · 137 releasing playbacks · 127 Rem Dim · 72 remote control · 181

Page 170 - 10.1.5 Group Masters

17. Glossary of terms - Page 251 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Avolites Titan Operator’s Manual (

Page 171 - 10.1.7 Playback priority

Page 26 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Down the right hand side of the screen, the functi

Page 172 - 10.1.10 Blind mode

2. Setting up and using the console - Page 27 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 If a chase is being controlled, information about

Page 173 - 10.3 Organising the console

Page 28 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2.3.4 Visualiser The console runs Avolites Visuali

Page 174 - 10.4 Set List window

2. Setting up and using the console - Page 29 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Expert consoles these are the Left arrow (Undo) an

Page 175

TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Useful Avolites phone numbers:- Avolites England Sales and service* (+44) (0) 20 8965 8522 Servi

Page 176

Page 30 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 including the shortcut keys; changing menus will re

Page 177 - Page 1 2 3 4 5 … 28 29 30

2. Setting up and using the console - Page 31 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 a password (numbers or letters). To unlock, enter

Page 178

Page 32 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 outputs. However periodically random DMX values wil

Page 179

2. Setting up and using the console - Page 33 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • To save the show under a different name, use th

Page 180

Page 34 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 list will only include shows starting with those le

Page 181 - 11. Remote control

2. Setting up and using the console - Page 35 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Press the Disk button. 2> Press [Impor

Page 182 - 11.2 Operating the remote

Page 36 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 We recommend that you have autosave enabled while

Page 183 - 11.2.2 Controlling fixtures

2. Setting up and using the console - Page 37 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2> Press [Reports]. 3> Select the item(s) y

Page 184

Page 38 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 185

3. Patching - Page 39 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3. Patching Patching is the process where you tell Titan Mobile • What

Page 186

TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretech

Page 187

Page 40 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 the [Pages Show/Hide] button on the right of the screen to select between p

Page 188 - 12.1.3 Saving workspaces

3. Patching - Page 41 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 later. You can also edit the User Number from the Repatch Fixture menu. •

Page 189 - 12.2 Key Profiles

Page 42 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3> Select the correct fixture manufacturer from the softkeys ([Previ

Page 190

3. Patching - Page 43 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7> Press a Fixture Select button to patch the selected fixture. 8&g

Page 191 - 12.3 The System menu

Page 44 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • To show the DMX address for fixtures, press Window Open then Patch. To s

Page 192 - 12.3.5 Wipe

3. Patching - Page 45 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 console. Press Window Open then Patch to open the Patch View window then

Page 193 - 12.4 DMX output mapping

Page 46 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 4> Turn off [Find Fixture] mode and (if not already occupied) patch the

Page 194

3. Patching - Page 47 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 fixtures. • You can switch off some of the display columns to make the

Page 195 - 12.5 Curves

Page 48 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Press Patch (if you’re not already in Patch mode). 2> Press [Rep

Page 196 - (also called Relay)

3. Patching - Page 49 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • You can set the same legend for multiple fixtures by selecting a group

Page 197

Reference Manual Contents - Page 5 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 SECTIONS 1. QUICK START 13 2. SETTING UP AND USING THE CON

Page 198

Page 50 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The buttons on the left let you select the different output lines from the

Page 199 - 12.6 Upgrading the software

3. Patching - Page 51 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • It’s a good idea to save your show before using Update Personalities, t

Page 200

Page 52 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 come complete with all the cues and palettes of the original fixture you’ve

Page 201

3. Patching - Page 53 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6> Press Exit to finish. • You can change the invert on multiple

Page 202

Page 54 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3.4.4 Fixture / Attribute curves Curves set how an attribute behaves over

Page 203 - 13.1.6 In an emergency

3. Patching - Page 55 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3.4.6 Editing the personality Sometimes you may find a fixture personalit

Page 204

Page 56 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 205 - 14. Networking the console

4. Controlling dimmers and fixtures - Page 57 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 4. Controlling dimmers and fixtures When you are p

Page 206

Page 58 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Once you have changed any attribute, pressing a

Page 207

4. Controlling dimmers and fixtures - Page 59 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 cues you store. If the option is set to “Clear” th

Page 208

Page 6 – Reference Manual Contents TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 209 - 14.2.1 ACDI

Page 60 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The options in the “Clear Options” submenu are: •

Page 210 - 14.3 Module Setup

4. Controlling dimmers and fixtures - Page 61 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Select fixtures, press Unfold, then press [Sele

Page 211 - 14.4.1 Example CITP setup

Page 62 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 settings which are available scroll up and down as

Page 212 - 14.5.2 Subnet Masks

4. Controlling dimmers and fixtures - Page 63 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 4.1.6 Setting attributes using the touch screen F

Page 213

Page 64 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 For fixtures which are capable of colour mixing, yo

Page 214

4. Controlling dimmers and fixtures - Page 65 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Updated personality files may be required to sup

Page 215 - 15.1 The console controls

Page 66 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 For attributes displayed in percent, such as Dimme

Page 216

4. Controlling dimmers and fixtures - Page 67 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 For Through, And and @ you can either use the soft

Page 217

Page 68 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3> Select a pattern from the softkeys. Your sel

Page 218

4. Controlling dimmers and fixtures - Page 69 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 4.1.12 Attribute groups – IPCGBES-FX To make life

Page 219 - 16. Release notes

Reference Manual Contents - Page 7 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 CONTENTS 1. Quick Start 13 1.1 Patching fixtures ...

Page 220 - 16.1.2 New Features

Page 70 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Select the fixtures/dimmers you want in the

Page 221

4. Controlling dimmers and fixtures - Page 71 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The fixtures in the group will be shown numbered i

Page 222 - Page 222 – 16. Release notes

Page 72 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • You can use the Fan button to evenly spread fixt

Page 223

4. Controlling dimmers and fixtures - Page 73 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 accidentally left a fixture out of a cue you can c

Page 224 - Page 224 – 16. Release notes

Page 74 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 if you have 12 fixtures across the stage in 3 group

Page 225

4. Controlling dimmers and fixtures - Page 75 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Pull Ends - The first and last selected fixture

Page 226 - Page 226 – 16. Release notes

Page 76 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2: 3: 4.1.22 Setting fixture/attribute times Fa

Page 227 - 16.1.3 Improvements

4. Controlling dimmers and fixtures - Page 77 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Setting a time attribute value will cause the &ap

Page 228 - 16.1.4 Changes

Page 78 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can clear attributes in the channel grid by sel

Page 229 - invalid

5. Palettes - Page 79 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5. Palettes When programming a show you will find that you frequently use

Page 230 - Page 230 – 16. Release notes

Page 8 – Reference Manual Contents TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3.4.6 Editing the personality...

Page 231

Page 80 – 5. Palettes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5.1 Creating palettes 5.1.1 Which attributes are stored in palettes Altho

Page 232 - Page 232 – 16. Release notes

5. Palettes - Page 81 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3> Using the attribute buttons and wheels, set the attributes you want

Page 233

Page 82 – 5. Palettes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 the programmer (which have been changed) [Group in programmer] records all

Page 234 - Page 234 – 16. Release notes

5. Palettes - Page 83 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5.1.4 Setting legends for palettes You can enter a legend for each palett

Page 235

Page 84 – 5. Palettes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5.1.5 Creating an effects palette (shape or pixel mapper) It can be very

Page 236 - 16.2 Version 6.2

5. Palettes - Page 85 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5> If you moved the fixtures in step 1, press [Set Mask] and exclude e

Page 237 - 16.2.5 Known Issues

Page 86 – 5. Palettes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5.3 Editing palettes 5.3.1 Viewing and editing the content of palettes Yo

Page 238 - 16.3 Version 6.1

5. Palettes - Page 87 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 600s, you can add colours for your Mac 500s without affecting any previous

Page 239

Page 88 – 5. Palettes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • When in Move mode, [Swap Items if Required] will attempt to reposition a

Page 240 - Page 240 – 16. Release notes

5. Palettes - Page 89 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 live situation, the next cue will override the palette and play back as in

Page 241 - 17. Glossary of terms

Reference Manual Contents - Page 9 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6.2.4 Removing or adding fixtures...

Page 242

Page 90 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013

Page 243

6. Shapes and Pixel Mapper effects - Page 91 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6. Shapes and Pixel Mapper effects The Shape Gener

Page 244

Page 92 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6.1 Creating effects 6.1.1 Creating a shape To cre

Page 245

6. Shapes and Pixel Mapper effects - Page 93 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Shapes are based on the current settings of th

Page 246

Page 94 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Control the speed of the shape using the lef

Page 247

6. Shapes and Pixel Mapper effects - Page 95 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The display above the left hand wheel shows the p

Page 248

Page 96 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Select the group of fixtures. 2> From the

Page 249

6. Shapes and Pixel Mapper effects - Page 97 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Available animations are: • Rotate • Slide • Zo

Page 250

Page 98 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 running is shown in a button at the bottom of the sc

Page 251

6. Shapes and Pixel Mapper effects - Page 99 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 To view and/or edit the parameters of the shape or

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