Titan Mobile and Titan One Operator’s Manual Version 7.0 Installation media inside
Page 10 – Reference Manual Contents TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8.4.3 Deleting a step from a chase...
Page 100 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6.2.5 Reversing a shape You can reverse the direct
6. Shapes and Pixel Mapper effects - Page 101 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> The fixtures you want to use need to be re
Page 102 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7> Drag the 'Zoom' slider until th
6. Shapes and Pixel Mapper effects - Page 103 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9> Select [+] and this time choose Opacity
Page 104 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6.4.2 Overlaying effects This example shows you ho
6. Shapes and Pixel Mapper effects - Page 105 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Reduce 'Spawn Rate' until only one str
Page 106 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8> Click on [Effect] at the top left to acce
6. Shapes and Pixel Mapper effects - Page 107 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Example 1: Odd/Even 1> Select your fixtures. 2
Page 108 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2> Drag a marquee select across the even fixtur
6. Shapes and Pixel Mapper effects - Page 109 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Example 2 - Pseudo random 1> Select your fixtu
Reference Manual Contents - Page 11 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 10.3.1 Using the Move function...
Page 110 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2> Open the Layout Editor. 3> Select the fi
6. Shapes and Pixel Mapper effects - Page 111 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Context menu - 'Highlight' When enabled
Page 112 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Drag 'In Time' to zero and 'Out Ti
6. Shapes and Pixel Mapper effects - Page 113 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 having to manually match the individual values.)
Page 114 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Increase 'Exponent' to around 25%. (Th
6. Shapes and Pixel Mapper effects - Page 115 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Fire the white pulse. Notice how the white take
Page 116 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 horizontally. 5> Reduce Y until the bar disapp
6. Shapes and Pixel Mapper effects - Page 117 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Reduce 'In Time' and 'Out Time&ap
Page 118 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Now you have a vertical bar that draws randomly
6. Shapes and Pixel Mapper effects - Page 119 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Reduce 'Zoom' so that we can fit lots
Page 12 – Reference Manual Contents TitanUniversal_Man_v7-0_TM.doc 02 September 2013 14.5.3 Choosing an IP address and Subnet Mask...
Page 120 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Increase 'Direction Random' slightly.
6. Shapes and Pixel Mapper effects - Page 121 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9> Click on [Effect] and set 'Pre-Spool&a
Page 122 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013
7. Cues - Page 123 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7. Cues So you’ve set up a great look on the stage, and you want to save it
Page 124 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Firing a cue does not place the values from the cue in the programmer (althoug
7. Cues - Page 125 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7.1.4 Using shapes/effects in cues As you would expect, any shapes or Pixel
Page 126 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • You can Flash the cue by pressing the grey flash button. You can Swop (solo
7. Cues - Page 127 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Click on a playback to instantly kill it. You can also press [Playback Optio
Page 128 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Channels will always release with a fade time, this defaults to 2 seconds but
7. Cues - Page 129 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7.3.2 Updating stored values and palettes used in a cue If during a show you
Reference Manual Contents - Page 13 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1. Quick Start This section is a quick guide on how to do m
Page 130 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • The Palettes view shows which palettes have been used to record the cue. Pa
7. Cues - Page 131 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 If you Include a chase or cue list, the screen shows you a list of the cues w
Page 132 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Use the Quick Include function (described in previous section) to load
7. Cues - Page 133 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7.4.2 Deleting a cue To delete a cue: 1> Press the Delete button. 2>
Page 134 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 All times which you have set while programming the fixtures/dimmers will be r
7. Cues - Page 135 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7> Press Exit to get out of Edit Times mode. • You can also set independ
Page 136 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3> Press [Fixture Order]. 4> Set the sequence number to start from usi
7. Cues - Page 137 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 When you are in the Set Attribute Times menu you can only select fixtures whi
Page 138 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can use Key Profiles to allocate one of the handle buttons to release the
7. Cues - Page 139 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7.6.6 Blind mode Individual playbacks can be set to Blind mode using this op
Page 14 – 1. Quick Start TitanUniversal_Man_v7-0_TM.doc 02 September 2013 At top menu press [Shapes and Effects], [Shape Generator], [Create]. Sel
Page 140 – 7. Cues TitanUniversal_Man_v7-0_TM.doc 02 September 2013
8. Chases - Page 141 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8. Chases As well as being used to store static cues, the playback faders
Page 142 – 8. Chases TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • You can set a legend for the chase by pressing Set Legend, then pressing
8. Chases - Page 143 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8.2.2 Connecting a chase for control When you fire a chase, the wheels and
Page 144 – 8. Chases TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2> To set the crossfade, press [Xfade] and type the fade from 0 – 100. 0
8. Chases - Page 145 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8.3 Editing a chase 8.3.1 Opening a chase for editing You can open a chas
Page 146 – 8. Chases TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • To merge the programmer into the live step, double tap [Record Step]. •
8. Chases - Page 147 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Press [Edit Times] from the top level menu then the Swop button of t
Page 148 – 8. Chases TitanUniversal_Man_v7-0_TM.doc 02 September 2013 through its fade. The order of the fixtures is set by the order you selected
8. Chases - Page 149 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Initially all the timing options are set to Global. You can cancel any indi
1. Quick Start - Page 15 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 [Fixture Overlap] sets each fixture to fade in sequence (100%=all toget
Page 150 – 8. Chases TitanUniversal_Man_v7-0_TM.doc 02 September 2013 8.6.3 Cue linking Option D sets how the cues in the chase are linked. The s
9. Cue Lists - Page 151 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9. Cue Lists Cue Lists allow you to record a sequence of cues, each of
Page 152 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 you are sure to only record the attributes you have explicitly set, but y
9. Cue Lists - Page 153 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9.1.2 Changing legends for cues in a cue list You can set a legend for
Page 154 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The Autoloaded playback will be fired when the cue starts, and killed whe
9. Cue Lists - Page 155 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9.2 Cue List playback 9.2.1 Running a cue list Raise the fader of the
Page 156 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can change this in the Playback Options to make the cue list automati
9. Cue Lists - Page 157 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 (next section), or you can use a command-line style series of keypresses
Page 158 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 existing cues (for example, if you press playback 3, your new cue will be
9. Cue Lists - Page 159 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2> Use Wheel A to select the cue number you want to change then the
Page 16 – 1. Quick Start TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Select a Node on the left (where the DMX is going to), click the blue ar
Page 160 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9.4.2 Deleting a cue list You can delete a whole cue list by pressing De
9. Cue Lists - Page 161 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • The [Delay Out] setting of the cue would normally be used if the cons
Page 162 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Cue 2 - Fixture 2 @ 100%, Fade In 15s, Link With Previous, Link Offset
9. Cue Lists - Page 163 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 the fixtures when you programmed the cue. The Fixture window shows the f
Page 164 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 While editing a time you can also use Wheel B to select multiple cues, a
9. Cue Lists - Page 165 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9.6.2 Fader mode This option sets how the cue list fader behaves. If se
Page 166 – 9. Cue Lists TitanUniversal_Man_v7-0_TM.doc 02 September 2013 9.6.7 Key Profile Each playback can have an individual Key Profile alloc
9. Cue Lists - Page 167 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • [Cue Offset] specifies a preferred number of cues in advance • [Disa
Page 168 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013
10. Running the show - Page 169 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 10. Running the show So, it’s showtime. This chapter describes
2. Setting up and using the console - Page 17 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2. Setting up and using the console Welcome to Ti
Page 170 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Local (default - no Speed Master) • BPM 1-4 (override the loc
10. Running the show - Page 171 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 other output. . The Flash button can also be set to Flash With T
Page 172 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Click on a playback to instantly kill it. You can also press [Pl
10. Running the show - Page 173 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The palette fade time remains active while the Palette Fade menu
Page 174 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3> Press or touch the select key of the destination. When mov
10. Running the show - Page 175 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • If you prefer to operate by using the Page+/Page- buttons, yo
Page 176 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Add a new mapping using the + button at the bottom of the
10. Running the show - Page 177 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 To delete a complete mapping, select it and press the rubbish bi
Page 178 – 10. Running the show TitanUniversal_Man_v7-0_TM.doc 02 September 2013 10.6.1 Setting up consoles for backup Any Titan console can act
10. Running the show - Page 179 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Shows will automatically sync whenever a show is saved on t
Page 18 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Control wheels. The buttons have lights on to show
Page 180 – 11. Remote control TitanUniversal_Man_v7-0_TM.doc 02 September 2013
11. Remote control - Page 181 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 11. Remote control With the addition of an external Wireless Acces
Page 182 – 11. Remote control TitanUniversal_Man_v7-0_TM.doc 02 September 2013 the internet rather than between the remote and the console. If the
11. Remote control - Page 183 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 pad (the keypad overlays all the other screens, so you will need t
Page 184 – 11. Remote control TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can then use the Palette screens to control the fixtures, or p
11. Remote control - Page 185 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The wheels show function values (such as colours or gobo names).
Page 186 – 11. Remote control TitanUniversal_Man_v7-0_TM.doc 02 September 2013
12. User Settings and other options - Page 187 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12. User Settings and other options The console
Page 188 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12.1.3 Saving workspaces You can save different w
12. User Settings and other options - Page 189 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12.1.4 Compatibility windows for Pearl Expert sh
2. Setting up and using the console - Page 19 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • The Workspace Buttons allow you to quickly sele
Page 190 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The groups of keys you can set are as follows. Th
12. User Settings and other options - Page 191 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12.2.3 Individual Key profiles for playbacks Eac
Page 192 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • [Connected View … Chase Speed] sets the console
12. User Settings and other options - Page 193 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 experienced Avolites users who are used to it bei
Page 194 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can individually assign Nodes to Lines using
12. User Settings and other options - Page 195 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12.4.2 TitanNet Overview If you select the Titan
Page 196 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013 (also called Relay)
12. User Settings and other options - Page 197 TitanUniversal_Man_v7-0_TM.doc 02 September 2013
Page 198 – 12. User Settings and other options TitanUniversal_Man_v7-0_TM.doc 02 September 2013
12. User Settings and other options - Page 199 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 12.6 Upgrading the software The console operat
TitanUniversal_Man_v7-0_TM.doc 02 September 2013
Page 20 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • The PE socket is to allow you to ground/earth th
Page 200 – 13. Working with Fixture Personalities TitanUniversal_Man_v7-0_TM.doc 02 September 2013
13. Working with Fixture Personalities - Page 201 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 13. Working with Fixture Personalities For ea
Page 202 – 13. Working with Fixture Personalities TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Click on the fixture name to open the details
13. Working with Fixture Personalities - Page 203 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 When patching fixtures, this folder is searche
Page 204 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013
14. Networking the console - Page 205 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 14. Networking the console There are a number of ways for
Page 206 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 14.1.2 Setting up DMX outputs The console has 64 DMX outpu
14. Networking the console - Page 207 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Each device may have one or more nodes(i.e. the Art-Net
Page 208 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 A lot of Art-Net devices, including the Net-Lynx box, are s
14. Networking the console - Page 209 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • An unknown device is one which doesn’t format an Art-Ne
2. Setting up and using the console - Page 21 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 If a number of other, non-Avolites, USB devices ar
Page 210 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Close any network windows on both machines. Install and run
14. Networking the console - Page 211 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 14.4.1 Example CITP setup This example shows how to set u
Page 212 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 There is a strong possibility that if you set the IP addres
14. Networking the console - Page 213 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 IP Address Subnet Mask Titan console 10.100.100.100 2
Page 214 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013
15. Using different Avolites consoles - Page 215 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 15. Using different Avolites consoles If you
Page 216 – 15. Using different Avolites consoles TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can change the functions of the blue and gre
15. Using different Avolites consoles - Page 217 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 will not change when the playback is killed), b
Page 218 – 15. Using different Avolites consoles TitanUniversal_Man_v7-0_TM.doc 02 September 2013
16. Release notes - Page 219 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 16. Release notes This section describes changes in the most rec
Page 22 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 change to [External Display Connected] and the disp
Page 220 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 16.1.2 New Features Remote: It is now possible to remotely control
16. Release notes - Page 221 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 options will present a list of availble shows to import and the Sho
Page 222 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 palettes to (temporarily) remove a time value. Times set to on in th
16. Release notes - Page 223 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Attribute On: In addition to the mergeable 'in-programmer&apos
Page 224 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Note - when a group master is set to disabled or moved to a handle w
16. Release notes - Page 225 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Find Fixture: The Find Fixture function provides a way to identify
Page 226 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Cuelist Fire First Cue: In Playback Options for Cue lists there is a
16. Release notes - Page 227 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Fan in Layout Editor: Fan now functions in the layout editor to pro
Page 228 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Show 64 lines in DMX view: You can now view all 64 lines in DMX view
16. Release notes - Page 229 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Renumber changes: 'Renumber cues' has been renamed '
2. Setting up and using the console - Page 23 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Quarter size Double wide Double height Maximis
Page 230 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Release shapes ignores master or user timing: Previously when releas
16. Release notes - Page 231 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Pressing ML while in Edit Palette exits and clears programmer: On S
Page 232 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 were not working. Setting Playback Options on master handles now sel
16. Release notes - Page 233 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Review does not play back last cue with fade times: The review func
Page 234 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Exchange from cells -> no cells and back loses control of cells:
16. Release notes - Page 235 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Dimmers do not fade by fader when merged into referenced palette: I
Page 236 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 cue in the list was fired it would fade in using the timing from the
16. Release notes - Page 237 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Record • Update • Include • Edit • Copy • [Shift] + Copy =
Page 238 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 If Art-Net is set to output on the 'Default' adaptor on ne
16. Release notes - Page 239 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Palettes on celled fixtures: Sometimes when applying palettes store
Page 24 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Saving workspaces You can save different workspace
Page 240 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013
17. Glossary of terms - Page 241 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 17. Glossary of terms ADDRESSES The DMX Channels occupied b
Page 242 – 17. Glossary of terms TitanUniversal_Man_v7-0_TM.doc 02 September 2013 DIMMER Device used to control the intensity of an individual li
17. Glossary of terms - Page 243 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 example the P(osition) group includes Pan and Tilt attributes.
Page 244 – 17. Glossary of terms TitanUniversal_Man_v7-0_TM.doc 02 September 2013 fixture during a later patching session; the Repatch function is
17. Glossary of terms - Page 245 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 TRIGGER POINT The level set in the User Settings which determi
Page 246 – 17. Glossary of terms TitanUniversal_Man_v7-0_TM.doc 02 September 2013
17. Glossary of terms - Page 247 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Index Softkey Menu items are indicated with capital letters (fo
Page 248 - Index TitanUniversal_Man_v7-0_TM.doc 02 September 2013 D Delay Time · 135 delete palette · 88 deleting chase · 133 cue · 133 deleting
17. Glossary of terms - Page 249 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Link (cue lists) · 161 Link Offset · 161 Load Show · 33 loading
2. Setting up and using the console - Page 25 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2.3.2 The menu area of the touch screen The rig
Page 250 - Index TitanUniversal_Man_v7-0_TM.doc 02 September 2013 release mask · 137 releasing playbacks · 127 Rem Dim · 72 remote control · 181
17. Glossary of terms - Page 251 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Avolites Titan Operator’s Manual (
Page 26 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Down the right hand side of the screen, the functi
2. Setting up and using the console - Page 27 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 If a chase is being controlled, information about
Page 28 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2.3.4 Visualiser The console runs Avolites Visuali
2. Setting up and using the console - Page 29 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Expert consoles these are the Left arrow (Undo) an
TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Useful Avolites phone numbers:- Avolites England Sales and service* (+44) (0) 20 8965 8522 Servi
Page 30 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 including the shortcut keys; changing menus will re
2. Setting up and using the console - Page 31 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 a password (numbers or letters). To unlock, enter
Page 32 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 outputs. However periodically random DMX values wil
2. Setting up and using the console - Page 33 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • To save the show under a different name, use th
Page 34 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 list will only include shows starting with those le
2. Setting up and using the console - Page 35 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Press the Disk button. 2> Press [Impor
Page 36 – 2. Setting up and using the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013 We recommend that you have autosave enabled while
2. Setting up and using the console - Page 37 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2> Press [Reports]. 3> Select the item(s) y
Page 38 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013
3. Patching - Page 39 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3. Patching Patching is the process where you tell Titan Mobile • What
TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretech
Page 40 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 the [Pages Show/Hide] button on the right of the screen to select between p
3. Patching - Page 41 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 later. You can also edit the User Number from the Repatch Fixture menu. •
Page 42 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3> Select the correct fixture manufacturer from the softkeys ([Previ
3. Patching - Page 43 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 7> Press a Fixture Select button to patch the selected fixture. 8&g
Page 44 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • To show the DMX address for fixtures, press Window Open then Patch. To s
3. Patching - Page 45 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 console. Press Window Open then Patch to open the Patch View window then
Page 46 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 4> Turn off [Find Fixture] mode and (if not already occupied) patch the
3. Patching - Page 47 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 fixtures. • You can switch off some of the display columns to make the
Page 48 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Press Patch (if you’re not already in Patch mode). 2> Press [Rep
3. Patching - Page 49 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • You can set the same legend for multiple fixtures by selecting a group
Reference Manual Contents - Page 5 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 SECTIONS 1. QUICK START 13 2. SETTING UP AND USING THE CON
Page 50 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The buttons on the left let you select the different output lines from the
3. Patching - Page 51 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • It’s a good idea to save your show before using Update Personalities, t
Page 52 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 come complete with all the cues and palettes of the original fixture you’ve
3. Patching - Page 53 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6> Press Exit to finish. • You can change the invert on multiple
Page 54 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3.4.4 Fixture / Attribute curves Curves set how an attribute behaves over
3. Patching - Page 55 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3.4.6 Editing the personality Sometimes you may find a fixture personalit
Page 56 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013
4. Controlling dimmers and fixtures - Page 57 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 4. Controlling dimmers and fixtures When you are p
Page 58 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Once you have changed any attribute, pressing a
4. Controlling dimmers and fixtures - Page 59 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 cues you store. If the option is set to “Clear” th
Page 6 – Reference Manual Contents TitanUniversal_Man_v7-0_TM.doc 02 September 2013
Page 60 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The options in the “Clear Options” submenu are: •
4. Controlling dimmers and fixtures - Page 61 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Select fixtures, press Unfold, then press [Sele
Page 62 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 settings which are available scroll up and down as
4. Controlling dimmers and fixtures - Page 63 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 4.1.6 Setting attributes using the touch screen F
Page 64 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 For fixtures which are capable of colour mixing, yo
4. Controlling dimmers and fixtures - Page 65 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Updated personality files may be required to sup
Page 66 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 For attributes displayed in percent, such as Dimme
4. Controlling dimmers and fixtures - Page 67 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 For Through, And and @ you can either use the soft
Page 68 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3> Select a pattern from the softkeys. Your sel
4. Controlling dimmers and fixtures - Page 69 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 4.1.12 Attribute groups – IPCGBES-FX To make life
Reference Manual Contents - Page 7 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 CONTENTS 1. Quick Start 13 1.1 Patching fixtures ...
Page 70 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Select the fixtures/dimmers you want in the
4. Controlling dimmers and fixtures - Page 71 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The fixtures in the group will be shown numbered i
Page 72 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • You can use the Fan button to evenly spread fixt
4. Controlling dimmers and fixtures - Page 73 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 accidentally left a fixture out of a cue you can c
Page 74 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 if you have 12 fixtures across the stage in 3 group
4. Controlling dimmers and fixtures - Page 75 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Pull Ends - The first and last selected fixture
Page 76 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 2: 3: 4.1.22 Setting fixture/attribute times Fa
4. Controlling dimmers and fixtures - Page 77 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Setting a time attribute value will cause the &ap
Page 78 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_TM.doc 02 September 2013 You can clear attributes in the channel grid by sel
5. Palettes - Page 79 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5. Palettes When programming a show you will find that you frequently use
Page 8 – Reference Manual Contents TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3.4.6 Editing the personality...
Page 80 – 5. Palettes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5.1 Creating palettes 5.1.1 Which attributes are stored in palettes Altho
5. Palettes - Page 81 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 3> Using the attribute buttons and wheels, set the attributes you want
Page 82 – 5. Palettes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 the programmer (which have been changed) [Group in programmer] records all
5. Palettes - Page 83 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5.1.4 Setting legends for palettes You can enter a legend for each palett
Page 84 – 5. Palettes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5.1.5 Creating an effects palette (shape or pixel mapper) It can be very
5. Palettes - Page 85 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5> If you moved the fixtures in step 1, press [Set Mask] and exclude e
Page 86 – 5. Palettes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 5.3 Editing palettes 5.3.1 Viewing and editing the content of palettes Yo
5. Palettes - Page 87 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 600s, you can add colours for your Mac 500s without affecting any previous
Page 88 – 5. Palettes TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • When in Move mode, [Swap Items if Required] will attempt to reposition a
5. Palettes - Page 89 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 live situation, the next cue will override the palette and play back as in
Reference Manual Contents - Page 9 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6.2.4 Removing or adding fixtures...
Page 90 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013
6. Shapes and Pixel Mapper effects - Page 91 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6. Shapes and Pixel Mapper effects The Shape Gener
Page 92 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 6.1 Creating effects 6.1.1 Creating a shape To cre
6. Shapes and Pixel Mapper effects - Page 93 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 • Shapes are based on the current settings of th
Page 94 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Control the speed of the shape using the lef
6. Shapes and Pixel Mapper effects - Page 95 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 The display above the left hand wheel shows the p
Page 96 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 1> Select the group of fixtures. 2> From the
6. Shapes and Pixel Mapper effects - Page 97 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 Available animations are: • Rotate • Slide • Zo
Page 98 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013 running is shown in a button at the bottom of the sc
6. Shapes and Pixel Mapper effects - Page 99 TitanUniversal_Man_v7-0_TM.doc 02 September 2013 To view and/or edit the parameters of the shape or
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