Avolites Titan One Operator's Manual Page 60

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Copyright Avolites Limited 2011
Page 60 – 5. Shapes
TitanMobile_Man_v4-0.doc 07/04/2011 13:46:00
5. Shapes
This chapter contains: Selecting a shape; changing the size and
speed of a shape; spreading a shape across multiple fixtures; editing
shapes which are running.
Titan Mobile, in common with other Avolites systems, has a shape
generator (sometimes known as an Effects Generator on other
systems). This allows you to quickly create exciting light shows using
lots of movement and changes, with the minimum of programming.
A shape is simply a sequence
of values which can be applied
to any attribute of a fixture. A
circle shape, for example,
applied to the pan and tilt
attributes, would cause the
fixture to move its beam
around in a circular pattern.
You can set the centre point
of the circle, the size of the
circle and the speed of the
circle movement.
In addition to position shapes, there are a large number of other
shapes available in Titan Mobile. The shapes are defined for a
particular attribute such as colour, dimmer, focus and so on. Some
shapes will not work with some fixtures; focus shapes, for example,
can produce nice “focus pull” effects on fixtures which have DMX
focusing, but will do nothing on fixtures which don’t have focusing.
A further category of shapes is the Block Shape. This type of shape
blocks out other shapes, preventing them from running. For example,
if some fixtures are running a Circle shape, and then a playback is
fired which has a Block Pan/Tilt shape on some of the fixtures, those
fixtures will stop running the circle shape. This can be very useful to
modify playbacks at showtime when used with the playback priority
feature (see section
6.7.5 on page 77).
When you use a shape with more than one fixture, you can choose to
either apply the shape identically to all the fixtures, or offset them so
that the shape runs along the fixtures creating “wave” or “ballyhoo”
type effects. This is called the Phase of the shape.
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